When we received word today about the Mirror's Edge soundtrack – set do be available for digital download upon the game's launch Nov. 11 – something struck us as a bit ... odd. That would be the fact that the theme from the game is titled "Still Alive." You know, like the wonderfully infectious theme of another game: Portal.
This song isn't by geek rock legend Jonathan Coulton, however, nor does it feature the vocal stylings of GLaDOS. It is, in fact, by Swedish pop star Lisa Miskovsky, and, while wonderful, sounds nothing like Coulton's tune. It's a case of "same title, different song." Sort of makes us wonder, though, if anyone connected with Mirror's Edge at DICE or EA has, y'know, heard of Portal? After all, EA did distribute the console versions of The Orange Box.
Like we said, Miskovsky's "Still Alive" will be released Nov. 11 alongside several remixes of the song by prominent musicians including Paul van Dyk, Junkie XL, Teddybears, Benny Benassi, and Armand Van Helden. Starting this week, those who pre-order Mirror's Edge at Best Buy will receive a CD containing the game's theme and the Benny Benassi remix. Be sure to check out our hands-on impressions of the game's time trial mode posted earlier today.
Washington D.C. resident John Cangany sent us a tip this morning about a Fallout 3 advertisement he saw in the Metro last night and subsequently blogged about. Amused by this ad push in Fallout 3's setting (before the nuclear apocalypse), we actually wanted to know if there were more ads than the one we were told about at the Metro Center station.
We contacted Fallout 3's PR people and they sent us several images of various ads found in the city's subway. We didn't receive any details about which stations these images were taken from, but we've placed all the pictures we got in the gallery below. So, residents of D.C., can you name the stations you've seen the ads in while going about your pre-Vault lives?
Update: Pete Hines, Fallout 3's product manager, wrote us to say the ads are currently only at the Metro Center station. He explains the company took over all the ad space there for the month, adding that DC residents will start seeing bus and bus shelter ads in the near future. The company plans to promote Fallout 3 in other US cities soon.
Reviewers received Fable 2 this week and found within the package a letter from developer Peter Molyneux asking for a few things. Variety explains one of the first things the letter asks (using the word "please" five times) is that the reviewers let a person who doesn't play games try out Fable 2 and to gauge their experience. Two paragraphs are also devoted by the designer to the game's well publicized and initially missing online co-op.
Molyneux apparently details the online co-op feature in the letter, which will be added soon after launch. Variety ponders if publications should wait until the feature comes out before reviewers write their pieces, or if outlets should make a note saying this important feature couldn't be tested at the time? So, we asked Variety (well known for its movie and music reviews): what would one of its film or music critics do if they were asked to review an unfinished product? Find out the answer after the break.
When EA asked if we'd like to check out the time trial mode of its upcoming first-person action game / parkour simulator, Mirror's Edge, we jumped at the chance to finally play more than the tiny snippet we'd blasted through at E3 and PAX. We hadn't considered that the very nature of the mode would make for an abbreviated experience.
In fact, roughly 57 seconds of the game was on display (a little more, a little less, depending on ones skills). The particular level had a best time set by one of the devs from DICE and we played it over and over (and over) again chasing their best time ghost.
In an interesting gesture of cooperation, it appears that Sega is working with the ESRB to make sure that MadWorld releases with an "M" rating in the US. MTV Multiplayer reports that the publisher has been submitting new builds to the ESRB and noting the rating organization's feedback. This is all, of course, an attempt to avoid an "AO" rating, which would not only ban the game from retail, but prevent it from being licensed for the Wii (or any other console, just to be clear).
The Sega reps also aren't expecting MadWorld to release in developer Platinum Games' native land of Japan until after its March 2009 release in the States. The company is focused on making it a Western hit -- and don't expect it to be shown at this week's Tokyo Games Show.
With just one month to go before Gears of War 2 deploys on 360, we were recently challenged to play "as far as we could get" into the now-finished game's campaign mode by Microsoft, Epic Games, and the game's director, Cliff Bleszinski. Like the good Gears we are, we couldn't – nor would we want to – refuse the order.
All told, we got really far in our roughly six hours of play ... but still nowhere near the end. It was far enough that, if we told you all about it, there wouldn't be as many surprises come November 7 (and trust us, there are quite a few). With that in mind, we've decided to recount the high points of the first act, "Tip of the Spear." We've done our very best to steer clear of any major spoilers, but be forewarned: those who haven't completed the first game should tread lightly after the break.
Gallery: Gears of War 2 Campaign Mode (10-07-2008)
One week from today, WiiWare wil find itself in a sticky situation of – based on our hands-on time – the best possible kind. 2D Boy's World of Goo hits splorts onto Wii on October 13, and it, er you, won't be alone (in playing it).
Neither were we when we gave its multiplayer mode a spin, blop, and splat with three other Wiimote-wielders at Nintendo's Fall Media Summit. The game was just as charming and sticky as ever, only now we were glomming gooey creatures onto one another to reach each level's exit drain as a team. It's not a hugely different play experience as a group ... it's just, well, more fun (and frantic) that way.
World of Goo had us at ... whatever the goo would say in place of "Hello." Check out our single-player hands-on coverage and new screens while you wait for it to ooze into your Wii.
It may seem like a stretch, but we're keeping a close eye on every scrap of information surrounding the collaboration with Goichi "Suda51" Suda and Resident Evil creator Shinji Mikami (as well as Tetsuya Mizuguchi's Q Entertainment). Publisher Electronic Arts has announced (via press release) that Suda51's studio Grasshopper Manufacture has licensed Epic's Unreal Engine 3 for the multiplatform horror franchise. We're curious what the use of UE3 means for the Wii version of the game, given Epic's non-support of the console.
Unfortunately, what's lacking in the press release is any information about the game itself. Said Epic VP Jay Wilbur, "Grasshopper Manufacture is one of the most daring and innovative studios in the world, and we can't wait to see what they're able to do with Unreal Engine 3." Welcome to the club, buddy.
Xbox 360 players planning to lace up in Lara Croft's skin-tight boots this November can look forward to a double helping of new content even after the final credits roll by. Eidos announced that it has inked a deal with Microsoft to release two additional chapters to Tomb Raider: Underworld, offering some six additional hours of raiding tombs, or at least what passes for tombs these days.
The first bit of DLC, ominously titled Beneath the Ashes, will debut this Christmas, adding a new area and enemies as well as a continuation of Underworld's story. The second, dubbed Lara's Shadow, promises "a new kind of playable character," leaving us wondering if Lara been drinking from the Phazon pool again? Eidos bills the new content as "exclusive" to Xbox Live Marketplace, though we'll at least try to feign surprise should similar content make its way to other platforms as well.
Another of the games shown in video-only form at Nintendo's recent North American media summit, Mario and Luigi 3 (or Mario and Luigi RPG 3, depending on who you ask) is the latest chapter in Intelligent Systems' superb action-RPG series, and the second on DS.
This outing adds Bowser as a playable character, and, from what we saw (and you can see in the above video), Mario's long-time nemesis brings some nasty power-moves to the party. It also looks like players will control him solo, rather than throwing him into a three-character combat system. That's okay with us; as long as IS keeps coming up with cool gameplay mechanics using both Mario bros. and crafting a zany story to compliment them, we're there.
Dead Rising: Chop Till You Drop thins components from the 360 original into a Wii port. And that's not always a bad thing. As much as we liked the original, we were frustrated by losing track of side missions and the unforgiving save system. The Wii remake addresses both issues, running players through a condensed, linear story with more frequent save- and restore-points. And Wii controls often feel good, especially for pointing and shooting, although we're still uncertain about some of the motion additions, such as shaking off zombies.
But after playing at the Nintendo Media Summit, we're apprehensive about what's being lost. There's no photojournalism, many weapons have been cut, and we're just not sure if the Wii can push enough zombies-per-second to create the ambling masses of the first. The Wii version seems suited to gamers who never tried the original; it'll hold up better without any direct comparison to the 360 game.
Excitement quickly turned to disappointment when we realized that Sega and Platinum Games' super-stylized Wii action title, MadWorld, was up-and-running on two kiosks at Nintendo's Fall Media Summit ... but wasn't actually playable by the media. Instead, Sega reps informed us that the game is currently undergoing some fundamental changes to its control scheme and that, well, they basically didn't want us to play it in its current state.
It sure looked bloody fun (emphasis, of course, on the "bloody"). We watched those around us slowly back away as we giggled with child-like glee at the on-screen ultra-violence (hey, we'd had a very bad morning in traffic). Someone urged Sega's testers to show off the most over-the-top move they could think of, so we were treated to a gameplay sequence wherein an enemy was restrained with a tire, skewered through the head with a stopsign post, then cleaved in twain by the main character's chainsaw.
We also got a peek at the chainsaw in action while riding a motorcycle down the side of a building and along a highway at innapropriate speeds. A sequence which, again, made us even more steamed that we couldn't grab the controls and try it ourselves. Not mad enough to run anyone through with a signpost, mind you, but most definitely irked.
Since the games were announced last week, all we've had to go on for Nintendo's unexpected, one-two "core" game punch of Sin and Punishment 2 and the new Punch-Out!! for Wii has been second-hand media. Now that the embargo on our Nintendo Fall Media Summit coverage has (finally) lifted, we can offer up these official, pristine screens and gameplay footage.
We've already covered the basics on both games – now it's your chance to sit back, crank up the volume, and get every bit as excited as we were when Nintendo rolled these teasers and passed out anything-but-blurry screens. Of course, there are no firm release dates yet for either game, but they're coming, and that's exciting enough ... for the time being. (Click through after the break for silky-smooth Sin and Punishment 2 footage.)
Readers currently residing in the United Kingdom -- your wait is over. At long last, you'll be able to experience one of 2007's best selling, most critically acclaimed titles -- Rockstar's controversial thriller, Manhunt 2. After being turned down by the British Board of Film Classification for its "unremitting bleakness and callousness of tone," a reworked, SFEurope version of the game will be launched in the UK for the Wii, PS2 and PSP on October 31. We know, we can barely contain our excitement either.
Sure, it may lack a few of the more grisly elements included in the inappropriate North American version, but if your hands are shaking with anticipation as you read this report -- as we're sure they are -- we imagine you'll be able to overlook a few omitted acts of power drill-related violence.
Tucked away in the dark, at the far back of E for All is a fair-sized Gears of War 2 booth with many stations showing off the Horde mode, and handing out COG tags. However, these are fairly normal sized tags, about the size of a dollar coin. So what's up with this image of a giant COG that looks like it could serve as Sauron's ring?
We asked one of the community managers at the GoW2 booth, and he said, "Wait... did you see this image recently? A huge COG tag that's thick and made out of metal? Yeah, there's a big announcement about that coming out. I can't say anything about it really, but keep watching the website all weekend. And no, it's not something you can buy. It's made of metal, is thick, and weighs about two pounds."
Is Epic hiding these in the world somewhere, and there's a contest to find them? Are they items you can win based on your in-game performance like those rings they added to Madden? Is it just a huge paperweight? We'll keep watching the site, which yesterday put up a blurb about COGs. How convenient. What do you think it is?