Posts in category simulations
by Jason Dobson Oct 7th 2008 11:00PM
Filed under: Simulations, Business, Casual

When we
last spoke to
The Sims' studio head, Rod Humble, he was applauding the franchise's retail success. Now the exec has another, albeit more personal reason to celebrate, having climbed up another rung on the corporate ladder, laying claim to the role of
The Sims' brand's executive VP. The move follows the
recent hiring of Jeff Green, who left the world of game journalism last month to throw his body on the gears of EA's
expansion factory as well.
Humble replaces former lead, Nancy Smith, who EA notes will handle "special"
The Sims-related projects before eventually moving into a new as-yet-undefined role in the months ahead. We offer congratulations, and suggest he celebrate his new position by locking co-workers in the bathroom or pushing them in the corporate pool before deftly removing any means of escape.
by James Ransom-Wiley Sep 25th 2008 11:30PM
Filed under: PC, Simulations, Video, Machinima
Look, we consider ourselves experts around here. Bungie tries to
put one past us? Heck nah!
Case closed. But then this little ditty hits our inbox and we're totally stumped.
What is this? A game? Is this supposed to get us excited about something? You ever get the feeling, like, there's this whole other planet of other people who play
other games...? Yeah, we got that feeling right now.
by Alexander Sliwinski Sep 24th 2008 6:00PM
Filed under: Mac, PC, Simulations, Casual
What do you know, people actually did
pay for
Spore. EA recently
announced that its
DRM-
riffic title
Spore has sold one million copies worldwide across PC, Mac and DS platforms. The publisher also stated that 25 million creatures, vehicles and buildings have evolved in the Sporepedia.
Not that there was any doubt that
Spore would ever reach the million sold mark, but whether its "
mile wide, inch deep" gameplay brings it
The Sims level of success remains to be revealed.
by Justin McElroy Sep 22nd 2008 12:40PM
Filed under: Simulations
You probably wondered, when you heard
about a Sims movie, how they planned to turn a game with literally no plot into a film. Here,
according to producer John Davis, is the plan:
"... So this is the way I did it:
The Sims, as you know, you can control your imaginary world, right? And in our movie, a young man, a 16 year old kid or a 14 year old kid and his friend get their hands on this thing called the
Sims Infinity Pack, right, which is kind of this very strange video game store which was there just for that moment, and seemingly wasn't and all that. But what they realize is that they can scan their world in, because this is the most life like, real
Sims game ever. And as they are playing this they are all of a sudden realizing is what they are playing on the game is having an effect on the real world. So in effect, through the game, they are able to control their world. It's wish fulfillment, and obviously it turns against them."
It's a larger quote than we'd normally post in full, but we didn't want you to think we had tampered with it in
any way. So as not to make this post take up any more real estate on the front page, we've put our mature and insightful critique of the film's concept right after the break.
Continue reading Here's how they're making The Sims into a movie
by Justin McElroy Sep 22nd 2008 11:10AM
Filed under: PC, Simulations
If any sort of parallel can be drawn between
Spore and the creatures you foster into civilization within its digital confines, then we've reached a very proud moment. After it emerged from the development seas, wobbling on two spindly legs,
Spore has now gone through its first evolution, thanks to a recently released patch that should help the fledgling game walk just a bit straighter.
There's a bevy of changes, from a difficulty increase in the game's first half and a decrease of random attacks on your home planet during the Space stage. Read all about
Spore's
evolutionary step right here. The patch is available
via BigDownload.
by Ludwig Kietzmann Sep 15th 2008 11:00PM
Filed under: Mac, PC, Simulations
Not content with authoring
scathing reviews on Amazon, several gamers outraged by EA's approach to DRM in Will Wright's everything sim,
Spore, have decided to evolve their line of protest.
GameCulture has dug up several amusing, user-created creatures from the game's galaxy, all of them brandishing rather unsubtle traits -- despite lacking traditional faces, it's clear that they frown upon the game's three-install limit.
Regardless of your thoughts on the whole matter, we're pleased to see the promise of user-generated content fulfilled in such an interesting, self-referential way.
[Via
GamePolitics]
by Ludwig Kietzmann Sep 12th 2008 6:00PM
Filed under: Culture, Mac, PC, Simulations
We're not sure if Amazon is secretly displeased with its recent transformation from major online retailer to caustic protester staging ground. Gamers dissatisfied with
Spore's "draconian" digital rights management
attacked the game's reputation en masse earlier this week, dragging its user rating down and posting scathing reviews targeted at the three-installation limit imposed by the included SecuROM software. The slate was suspiciously
wiped clean today, only to be restored moments before the publishing of this article.
Glitch, or conspiracy? As much as we'd like to point to the latter, Amazon tells us it was nothing more than a "site glitch." Says Amazon: "Amazon did not knowingly or consciously choose to remove the reviews. The team is working on resolving this issue now and restoring all the reviews on the site.
"Per our policy, Amazon doesn't censor or edit customer reviews and we'd only remove a review if it fell outside our guidelines." Regardless, we hope
Spore publisher EA has heard the angry cries of legitimate game owners entangled in an anti-piracy net.
[Thanks to everyone who panicked and sent this in!]
Continue reading Amazon's Spore reviews vanish in 'glitch', return soon after
by Justin McElroy Sep 10th 2008 10:20AM
Filed under: PC, Simulations
But, we have a sneaking suspicion that the blog, which aims to let "Electronic Arts know that their biggest attack on Christian values to date will not be tolerated," is horrifyingly real. What's the attack? Well, as near as we can figure it's because
Spore's structure would seem to insinuate that evolution is
real. There's another thing that does that, what's it called? Oh, yeah ...
science.
The bad news is that Will Wright is lambasted as an "evil man," in part because of his membership in "the only church in america [sic] that ordains homosexuals on a regular basis." The bonus is that it's a really great resource for pictures of
Spore creatures with giant penises, which we simply can't get enough of.
by Justin McElroy Sep 10th 2008 8:20AM
Filed under: PC, Simulations, Strategy

Maybe it's the
High Fidelity fan in us, but we love top five lists. They're easy to read, don't tax our brains with too much complexity and most importantly, don't require too much of our precious, precious time. And if you are going to take those moments out of your day, shouldn't it be on a worthwhile list? Say ... on the Top Five Favorite Games of World's Smartest Game Designer Will Wright? Behold!
5. The
Civilization series
4.
Grand Theft Auto series
3.
Battlefield series
2.
Advance Wars on the DS
1. The
Flight Simulator series
So, are you surprised? Will Wright is, apparently, a total nerd. You know what just got left off at number six?
Tri-Dimensional Chess. True story.
[Thanks, Pugnate]
by Randy Nelson Sep 9th 2008 11:30AM
Filed under: Mac, PC, Simulations
We went into social mode at last week's official
Spore launch party to chat with Caryl Shaw, producer of the enormously anticipated "everything sim." Specifically, we wanted to hear her thoughts on how the game's being received around the globe – especially in light of some
unexpectedly low and mixed
reviews.
Shaw's of the opinion that the varied scores come as a result of several factors, not the least of which is its mish-mash of genres. "It's not really like a traditional game," she said. "
Spore is just this magical creativity experiment." (She also hopes that it helps pave the way for more
genre-bending experiences "magical creativity experiments.")
Continue reading Spore producer on reviews, depth, and LittleBigPlanet
by Ross Miller Sep 8th 2008 12:40PM
Filed under: Mac, PC, Simulations
The
Digital Rights Madness around
Spore has started an internet war. After demonstrating their power earlier this year with the
"Mass Effect Sex-box" author, a gang of ruthless Amazon reviewers have struck
Spore (and to a lesser extent the
Galactic Edition) down to a
paltry 1.5 out of 5 stars. Here's what those Negative Nancies are saying:
- Dumbed down experience and draconian DRM
- DRM is a show stopper
- Spore: I Refuse to Buy Until DRM is Patched Out
- No Way, No How, No DRM
- drm makes me a sad panda
- $49.99 too much for game rental
Notice a trend here? The
Spore DRM, so far as we know, works exactly like
Mass Effect's system: You have 3 activations for installation, and after that you will reportedly have to call EA for more (and uninstalls won't work to raise that number). Of course, those reviews haven't stopped
Spore from being
#1 in video game sales on Amazon (Galactic Edition at #12), and we doubt
any negative reviews will. As Will Wright aptly told
MTV Multiplayer, "We would rather have the Metacritic and sales of
Sims 2 than the Metacritic and sales of
Half-Life."
by Kyle Orland Sep 5th 2008 4:50PM
Filed under: Culture, Simulations, Sports
Don't be surprised if this Sunday's edition of
ESPN's Sunday NFL Countdown looks a bit more like a game of
Madden. According to a
New York Times report, the Disney-owned sports network will use the "EA Sports Virtual Playbook" and a special studio and camera setup to allow "both real and virtual people move around the ESPN set to demonstrate plays and possible situations." It sure sounds a lot simpler than getting real NFL players to crash around the set, but we'll reserve judgment until we see it in action this weekend.
by Justin McElroy Sep 4th 2008 9:00AM
Filed under: PC, Simulations, Metareviews
The review embargo lifted on
Spore today, and the critics wasted no time weighing in on Will Wright's oft-delayed opus. The general consensus seems to be that an amazing level of quality is there, but depth may not be, which is really the last complaint we ever expected anyone to level at
Spore. Go figure.
- PC Gamer UK (91/100): "Spore falls a little short of its promise at every stage, but bear in mind that its concept is as close as we've come to a game incarnation of the Lord our God."
- IGN (88/100): "In fact, Spore is essentially five distinct games woven together. And here, Maxis demonstrates a weakness, as a number of these games come off as lightweight or limited. However, Spore is a prime example of something that is much more than the sum of its many parts.
- Gamespot (80/100): "Taken on their own, its pieces are nothing special. As parts of a singular ambitious vision, they work far better. Throw in the best customization tools seen in years and an enthusiastic community brimming with creativity, and you have a legitimately great game that will deliver hours of quality entertainment. "
by Alexander Sliwinski Sep 3rd 2008 6:00PM
Filed under: Microsoft Xbox 360, Simulations, Metareviews
In the terrible glut expected this holiday season, it's good to see Microsoft and Rare bringing a piñata to the
party. According to
reviews,
Viva Piñata: Trouble in Paradise doesn't seem to bring anything radically new to the fiesta, but it does make significant improvements to the formula introduced in the original. If you didn't like the original, it appears you can just move on. But, if you found the sweet candy fix of
Viva Piñata addictive the first time, it looks like you'll be in for another treat.
- 1Up (A): "If you hated the original, Trouble in Paradise isn't going to change your opinion. If, however, you somehow missed out completely on the piñata party the first time around, I implore you to check it out now -- it's certainly much deeper and more addictive than its playful visuals would lead you to believe."
- Game Informer (83/100): "Keeping your piñatas happy can still be monotonous in task, but the expanded content and finely made multiplayer relieves some of the repetition that plagued the first game. Viva Piñata retains its child-like charm, but the content is layered with deep strategies and entertaining gameplay that can suck anyone's life away."
- GamePro (80/100): "There are also some minor additions that attempt to sweeten the pot but they don't add too much. The new trick stick, which allows you to teach pinata tricks, and a wide range of toys are fun to play with, though. There's also support for the Xbox Live Vision camera which allows you to scan in special pinata cards, but it's a gimmick at best. Still, despite some irritating design elements, Trouble in Paradise is a fun game that retains the charm of the first Viva Pinata."
- GameDaily (80/100): "Rare could've easily slapped a couple of minor changes into this game and given us an expansion pack. Instead, Viva Pinata: Trouble In Paradise offers enough to make it a worthy sequel. It'll be a little too cute for some, but others will see past the adorable exterior and find the delicious treats inside, just like a real pinata."
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